@ -26,6 +26,7 @@ MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze):
}
void MazeScreen::display() {
glClearColor(0.8, 0.8, 0.8, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@ -1,5 +1,5 @@
Name: y3s2-gui-project
Version: 1.0.6
Version: 1.0.7
Release: 1%{?dist}
Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2