Browse Source

Refactored code to use Utils::toRad

master v1.0.2
Kenneth Bruen 3 years ago
parent
commit
69bb8d27a5
Signed by: kbruen
GPG Key ID: C1980A470C3EE5B1
  1. 21
      src/maze.cpp
  2. 10
      src/utils.hpp
  3. 2
      y3s2-gui-project.spec

21
src/maze.cpp

@ -8,8 +8,6 @@
#include "utils.hpp"
constexpr double PI = 3.14159265358979;
MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze):
maze(maze),
angleX(0),
@ -27,9 +25,9 @@ void MazeScreen::display() {
posX,
0,
posZ,
posX + cos((angleX * PI) / 180) * 3,
posX + cos(Utils::toRad(angleX)) * 3,
0,
posZ - sin((angleX * PI) / 180) * 3,
posZ - sin(Utils::toRad(angleX)) * 3,
0,
1,
0
@ -47,18 +45,21 @@ void MazeScreen::display() {
break;
case 1:
glPushMatrix();
glTranslatef(i, 0, j);
// Scale green by X
auto green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
// Scale blue by Z
auto blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
glColor3f(1, green, blue);
glTranslatef(i, 0, j);
glutWireCube(1);
if (solid) {
glColor3f(1, green, blue);
glutSolidCube(1);
}
else {
glutWireCube(1);
}
glPopMatrix();
break;
}
@ -114,8 +115,8 @@ void MazeScreen::idle() {
auto deltaTime = (newTime - gameTime) / 1000.0;
gameTime = newTime;
posX += forceX * deltaTime * cos(angleX * PI / 180) + forceZ * deltaTime * sin(angleX * PI / 180);
posZ += forceZ * deltaTime * cos(angleX * PI / 180) - forceX * deltaTime * sin(angleX * PI / 180);
posX += forceX * deltaTime * cos(Utils::toRad(angleX)) + forceZ * deltaTime * sin(Utils::toRad(angleX));
posZ += forceZ * deltaTime * cos(Utils::toRad(angleX)) - forceX * deltaTime * sin(Utils::toRad(angleX));
glutPostRedisplay();
}

10
src/utils.hpp

@ -26,4 +26,14 @@ namespace Utils {
constexpr T toRad(T deg) {
return deg * PI / 180;
}
template <typename T>
constexpr T min(T a, T b) {
if (a < b) {
return a;
}
else {
return b;
}
}
}

2
y3s2-gui-project.spec

@ -1,5 +1,5 @@
Name: y3s2-gui-project
Version: 1.0.1
Version: 1.0.2
Release: 1%{?dist}
Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2

Loading…
Cancel
Save