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Refactored code to use Utils::toRad

master v1.0.2
Kenneth Bruen 2 years ago
parent
commit
69bb8d27a5
Signed by: kbruen
GPG Key ID: C1980A470C3EE5B1
  1. 21
      src/maze.cpp
  2. 10
      src/utils.hpp
  3. 2
      y3s2-gui-project.spec

21
src/maze.cpp

@ -8,8 +8,6 @@
#include "utils.hpp" #include "utils.hpp"
constexpr double PI = 3.14159265358979;
MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze): MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze):
maze(maze), maze(maze),
angleX(0), angleX(0),
@ -27,9 +25,9 @@ void MazeScreen::display() {
posX, posX,
0, 0,
posZ, posZ,
posX + cos((angleX * PI) / 180) * 3, posX + cos(Utils::toRad(angleX)) * 3,
0, 0,
posZ - sin((angleX * PI) / 180) * 3, posZ - sin(Utils::toRad(angleX)) * 3,
0, 0,
1, 1,
0 0
@ -47,18 +45,21 @@ void MazeScreen::display() {
break; break;
case 1: case 1:
glPushMatrix(); glPushMatrix();
glTranslatef(i, 0, j);
// Scale green by X // Scale green by X
auto green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1); auto green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
// Scale blue by Z // Scale blue by Z
auto blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1); auto blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
glColor3f(1, green, blue); glColor3f(1, green, blue);
glTranslatef(i, 0, j); glutWireCube(1);
if (solid) { if (solid) {
glColor3f(1, green, blue);
glutSolidCube(1); glutSolidCube(1);
} }
else {
glutWireCube(1);
}
glPopMatrix(); glPopMatrix();
break; break;
} }
@ -114,8 +115,8 @@ void MazeScreen::idle() {
auto deltaTime = (newTime - gameTime) / 1000.0; auto deltaTime = (newTime - gameTime) / 1000.0;
gameTime = newTime; gameTime = newTime;
posX += forceX * deltaTime * cos(angleX * PI / 180) + forceZ * deltaTime * sin(angleX * PI / 180); posX += forceX * deltaTime * cos(Utils::toRad(angleX)) + forceZ * deltaTime * sin(Utils::toRad(angleX));
posZ += forceZ * deltaTime * cos(angleX * PI / 180) - forceX * deltaTime * sin(angleX * PI / 180); posZ += forceZ * deltaTime * cos(Utils::toRad(angleX)) - forceX * deltaTime * sin(Utils::toRad(angleX));
glutPostRedisplay(); glutPostRedisplay();
} }

10
src/utils.hpp

@ -26,4 +26,14 @@ namespace Utils {
constexpr T toRad(T deg) { constexpr T toRad(T deg) {
return deg * PI / 180; return deg * PI / 180;
} }
template <typename T>
constexpr T min(T a, T b) {
if (a < b) {
return a;
}
else {
return b;
}
}
} }

2
y3s2-gui-project.spec

@ -1,5 +1,5 @@
Name: y3s2-gui-project Name: y3s2-gui-project
Version: 1.0.1 Version: 1.0.2
Release: 1%{?dist} Release: 1%{?dist}
Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2 Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2

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