@ -1,9 +1,9 @@
using System.Collections.ObjectModel ;
using System.Threading.Channels ;
namespace IdaStar {
namespace IdaStar
{
public enum CellState {
public enum CellState {
EMPTY ,
OBSTACLE ,
START ,
@ -41,7 +41,13 @@ namespace IdaStar {
}
}
public class WorkingBoard {
public record struct Point ( int Row , int Column ) {
public int ManhattanDistance ( Point otherPoint ) {
return Math . Abs ( Row - otherPoint . Row ) + Math . Abs ( Column - otherPoint . Column ) ;
}
}
public class WorkingBoard {
readonly List < List < CellState > > _ board ;
public WorkingBoard ( List < List < CellState > > board ) {
@ -65,11 +71,74 @@ namespace IdaStar {
public event Action < WorkingBoard > ? AlgorithmStep ;
public void RunIdaStar ( ) {
throw new NotImplementedException ( ) ;
/// <summary>
/// Clean board, making it ready for a new run.
///
/// This is achieved by setting all PATH states to EMPTY states.
/// </summary>
public void Reset ( ) {
foreach ( var row in _ board ) {
for ( var i = 0 ; i < row . Count ; i + + ) {
if ( row [ i ] = = CellState . PATH ) {
row [ i ] = CellState . EMPTY ;
}
}
}
}
public void RunIdaStar ( ) = > RunIdaStar ( 0 , 1 , ( p1 , p2 ) = > p1 . ManhattanDistance ( p2 ) ) ;
public void RunIdaStar < Comp > ( Comp zero , Comp increment , Func < Point , Point , Comp > heuristic ) where Comp : IComparable < Comp > {
// Don't run algorithm on a "dirty" board
// "dirty" = the algorithm was already ran before
if ( _ board . Select ( ( row ) = > row . Where ( ( state ) = > state = = CellState . PATH ) . Count ( ) ) . Any ( ( cnt ) = > cnt > 0 ) ) {
throw new DirtyBoardException ( ) ;
}
Point findPoint ( CellState neededState ) {
for ( var i = 0 ; i < _ board . Count ; i + + ) {
for ( var j = 0 ; j < _ board [ i ] . Count ; j + + ) {
if ( _ board [ i ] [ j ] = = CellState . START ) {
return new ( i , j ) ;
}
}
}
throw new NoPoint ( neededState ) ;
}
Point startPoint = findPoint ( CellState . START ) ;
Point destinationPoint = findPoint ( CellState . DESTINATION ) ;
Comp search ( Point current , Comp cost , Comp threshold ) {
throw new NotImplementedException ( ) ;
}
var threshold = heuristic ( startPoint , destinationPoint ) ;
while ( threshold . CompareTo ( zero ) = = 0 ) {
threshold = search ( startPoint , zero , threshold ) ;
}
}
}
[System.Serializable]
public class DirtyBoardException : System . Exception
{
public DirtyBoardException ( ) : base ( "The board is dirty (contains path cells)" ) { }
public DirtyBoardException ( System . Exception inner ) : base ( "The board is dirty (contains path cells)" , inner ) { }
protected DirtyBoardException (
System . Runtime . Serialization . SerializationInfo info ,
System . Runtime . Serialization . StreamingContext context ) : base ( info , context ) { }
}
[System.Serializable]
public class NoPoint : System . Exception
{
public NoPoint ( CellState neededState ) : base ( $"The board doesn't contain any {neededState} point" ) { }
public NoPoint ( CellState neededState , System . Exception inner ) : base ( $"The board doesn't contain any {neededState} point" , inner ) { }
protected NoPoint (
System . Runtime . Serialization . SerializationInfo info ,
System . Runtime . Serialization . StreamingContext context ) : base ( info , context ) { }
}
}
/ *