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90 lines
3.7 KiB
90 lines
3.7 KiB
const std = @import("std"); |
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// Although this function looks imperative, note that its job is to |
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// declaratively construct a build graph that will be executed by an external |
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// runner. |
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pub fn build(b: *std.Build) void { |
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// Standard target options allows the person running `zig build` to choose |
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// what target to build for. Here we do not override the defaults, which |
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// means any target is allowed, and the default is native. Other options |
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// for restricting supported target set are available. |
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const target = b.standardTargetOptions(.{}); |
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// Standard optimization options allow the person running `zig build` to select |
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not |
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// set a preferred release mode, allowing the user to decide how to optimize. |
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const optimize = b.standardOptimizeOption(.{}); |
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const exe = b.addExecutable(.{ |
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.name = "raylib-test", |
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// In this case the main source file is merely a path, however, in more |
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// complicated build scripts, this could be a generated file. |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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// Link Raylib |
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exe.addLibraryPath(.{ |
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.cwd_relative = "/opt/homebrew/Cellar/raylib/5.0/lib", |
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}); |
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exe.linkSystemLibrary("raylib"); |
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exe.linkSystemLibrary("curl"); |
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// exe.addObjectFile(.{ |
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// .cwd_relative = "/opt/homebrew/Cellar/raylib/5.0/lib/libraylib.a", |
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// }); |
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exe.addIncludePath(.{ |
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.cwd_relative = "/opt/homebrew/Cellar/raylib/5.0/include", |
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}); |
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// Raylib dependencies |
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exe.linkFramework("Foundation"); |
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exe.linkFramework("CoreVideo"); |
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exe.linkFramework("IOKit"); |
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exe.linkFramework("Cocoa"); |
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exe.linkFramework("GLUT"); |
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exe.linkFramework("OpenGL"); |
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// This declares intent for the executable to be installed into the |
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// standard location when the user invokes the "install" step (the default |
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// step when running `zig build`). |
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b.installArtifact(exe); |
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// This *creates* a Run step in the build graph, to be executed when another |
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// step is evaluated that depends on it. The next line below will establish |
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// such a dependency. |
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const run_cmd = b.addRunArtifact(exe); |
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// By making the run step depend on the install step, it will be run from the |
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// installation directory rather than directly from within the cache directory. |
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// This is not necessary, however, if the application depends on other installed |
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// files, this ensures they will be present and in the expected location. |
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run_cmd.step.dependOn(b.getInstallStep()); |
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// This allows the user to pass arguments to the application in the build |
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// command itself, like this: `zig build run -- arg1 arg2 etc` |
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if (b.args) |args| { |
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run_cmd.addArgs(args); |
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} |
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// This creates a build step. It will be visible in the `zig build --help` menu, |
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// and can be selected like this: `zig build run` |
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// This will evaluate the `run` step rather than the default, which is "install". |
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const run_step = b.step("run", "Run the app"); |
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run_step.dependOn(&run_cmd.step); |
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// Creates a step for unit testing. This only builds the test executable |
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// but does not run it. |
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const unit_tests = b.addTest(.{ |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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const run_unit_tests = b.addRunArtifact(unit_tests); |
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// Similar to creating the run step earlier, this exposes a `test` step to |
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// the `zig build --help` menu, providing a way for the user to request |
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// running the unit tests. |
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const test_step = b.step("test", "Run unit tests"); |
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test_step.dependOn(&run_unit_tests.step); |
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}
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