From 77426a0b63168858f4e7af8475b110fa3ad779d3 Mon Sep 17 00:00:00 2001 From: Dan Cojocaru Date: Mon, 21 Mar 2022 01:59:09 +0200 Subject: [PATCH] Added ball physics --- src/main.cpp | 63 +++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 52 insertions(+), 11 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 99e527c..b54c261 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,3 +1,4 @@ +#include #include #include #include @@ -42,11 +43,13 @@ public: class Ball : public Drawable { public: + static constexpr GLfloat defaultVeloX = 0.5; + GLfloat radius; GLfloat x, y; GLfloat veloX, veloY; - Ball(GLfloat x, GLfloat y) : x(x), y(y), radius(0.025), veloX(0.4) { + Ball(GLfloat x, GLfloat y) : x(x), y(y), radius(0.025), veloX(defaultVeloX) { } @@ -121,7 +124,7 @@ void display(void) { int gameTime; -const GLfloat paddleMoveSpeed = 0.75; +const GLfloat paddleMoveSpeed = 0.8; void idle() { int newTime = glutGet(GLUT_ELAPSED_TIME); @@ -131,17 +134,55 @@ void idle() { if (gameRunning) { ball.update(); - // Move paddle - leftPaddle.y += leftMove * paddleMoveSpeed * deltaTime; - rightPaddle.y += rightMove * paddleMoveSpeed * deltaTime; - - // Clamp paddle to stay on screen - if (leftPaddle.y < -1) leftPaddle.y = -1; - if (rightPaddle.y < -1) rightPaddle.y = -1; - if (leftPaddle.y > 1 - leftPaddle.height) leftPaddle.y = 1 - leftPaddle.height; - if (rightPaddle.y > 1 - rightPaddle.height) rightPaddle.y = 1 - rightPaddle.height; + // Detect ball collission + if (leftPaddle.x <= (ball.x + ball.radius) && (ball.x - ball.radius) <= (leftPaddle.x + leftPaddle.width)) { + // Ball inside left-right area of left paddle + if (leftPaddle.y <= ball.y && ball.y <= leftPaddle.y + leftPaddle.height) { + // Ball inside up-down area of left paddle + ball.veloX = ball.defaultVeloX; + ball.veloY = Utils::nummap(ball.y, leftPaddle.y, leftPaddle.y + leftPaddle.height, (GLfloat)-1, (GLfloat)1); + } + } + else if (rightPaddle.x <= (ball.x + ball.radius) && (ball.x - ball.radius) <= (rightPaddle.x + rightPaddle.width)) { + // Ball inside left-right area of right paddle + if (rightPaddle.y <= ball.y && ball.y <= rightPaddle.y + rightPaddle.height) { + // Ball inside up-down area of right paddle + ball.veloX = -ball.defaultVeloX; + ball.veloY = Utils::nummap(ball.y, rightPaddle.y, rightPaddle.y + rightPaddle.height, (GLfloat)-1, (GLfloat)1); + } + } + else if (ball.x + ball.radius < -1) { + // Ball exited board on the left side + rightScore += 1; + ball.x = ball.y = 0; + gameRunning = false; + } + else if (ball.x - ball.radius > 1) { + // Ball exited board on the right side + leftScore += 1; + ball.x = ball.y = 0; + gameRunning = false; + } + else if (ball.y - ball.radius < -1) { + // Ball touched bottom side + ball.veloY *= -1; + } + else if (ball.y + ball.radius > 1) { + // Ball touched top side + ball.veloY *= -1; + } } + // Move paddle + leftPaddle.y += leftMove * paddleMoveSpeed * deltaTime; + rightPaddle.y += rightMove * paddleMoveSpeed * deltaTime; + + // Clamp paddle to stay on screen + if (leftPaddle.y < -1) leftPaddle.y = -1; + if (rightPaddle.y < -1) rightPaddle.y = -1; + if (leftPaddle.y > 1 - leftPaddle.height) leftPaddle.y = 1 - leftPaddle.height; + if (rightPaddle.y > 1 - rightPaddle.height) rightPaddle.y = 1 - rightPaddle.height; + glutPostRedisplay(); }