Pong implementation in OpenGL (GLUT) for GUI course
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LD_PARAMS := -lglut -lGL -lGLU
SRC := src
OBJ := obj
CXX := g++
LD := g++
SOURCES := $(wildcard $(SRC)/*.cpp)
OBJECTS := $(patsubst $(SRC)/%.cpp, $(OBJ)/%.o, $(SOURCES))
all: program
clean:
rm -f program
rm -rf obj
program: ${OBJECTS}
$(LD) ${LD_PARAMS} $^ -o $@
$(OBJECTS): $(OBJ)/%.o: $(SRC)/%.cpp
$(CXX) ${CXX_PARAMS} $< -c -o $@