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138 lines
5.1 KiB
138 lines
5.1 KiB
# Project-level configuration. |
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cmake_minimum_required(VERSION 3.10) |
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project(runner LANGUAGES CXX) |
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# The name of the executable created for the application. Change this to change |
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# the on-disk name of your application. |
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set(BINARY_NAME "logic_circuits_simulator") |
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# The unique GTK application identifier for this application. See: |
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# https://wiki.gnome.org/HowDoI/ChooseApplicationID |
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set(APPLICATION_ID "ro.dcdev.logic_circuits_simulator") |
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent |
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# versions of CMake. |
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cmake_policy(SET CMP0063 NEW) |
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# Load bundled libraries from the lib/ directory relative to the binary. |
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") |
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# Root filesystem for cross-building. |
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if(FLUTTER_TARGET_PLATFORM_SYSROOT) |
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set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) |
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set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) |
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) |
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) |
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
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endif() |
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# Define build configuration options. |
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
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set(CMAKE_BUILD_TYPE "Debug" CACHE |
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STRING "Flutter build mode" FORCE) |
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS |
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"Debug" "Profile" "Release") |
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endif() |
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# Compilation settings that should be applied to most targets. |
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# |
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# Be cautious about adding new options here, as plugins use this function by |
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# default. In most cases, you should add new options to specific targets instead |
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# of modifying this function. |
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function(APPLY_STANDARD_SETTINGS TARGET) |
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target_compile_features(${TARGET} PUBLIC cxx_std_14) |
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target_compile_options(${TARGET} PRIVATE -Wall -Werror) |
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target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") |
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") |
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endfunction() |
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# Flutter library and tool build rules. |
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") |
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add_subdirectory(${FLUTTER_MANAGED_DIR}) |
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# System-level dependencies. |
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find_package(PkgConfig REQUIRED) |
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pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) |
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add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}") |
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# Define the application target. To change its name, change BINARY_NAME above, |
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# not the value here, or `flutter run` will no longer work. |
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# |
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# Any new source files that you add to the application should be added here. |
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add_executable(${BINARY_NAME} |
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"main.cc" |
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"my_application.cc" |
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" |
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) |
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# Apply the standard set of build settings. This can be removed for applications |
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# that need different build settings. |
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apply_standard_settings(${BINARY_NAME}) |
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# Add dependency libraries. Add any application-specific dependencies here. |
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target_link_libraries(${BINARY_NAME} PRIVATE flutter) |
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target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK) |
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# Run the Flutter tool portions of the build. This must not be removed. |
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add_dependencies(${BINARY_NAME} flutter_assemble) |
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# Only the install-generated bundle's copy of the executable will launch |
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# correctly, since the resources must in the right relative locations. To avoid |
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# people trying to run the unbundled copy, put it in a subdirectory instead of |
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# the default top-level location. |
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set_target_properties(${BINARY_NAME} |
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PROPERTIES |
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" |
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) |
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# Generated plugin build rules, which manage building the plugins and adding |
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# them to the application. |
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include(flutter/generated_plugins.cmake) |
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# === Installation === |
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# By default, "installing" just makes a relocatable bundle in the build |
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# directory. |
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set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") |
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) |
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) |
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endif() |
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# Start with a clean build bundle directory every time. |
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install(CODE " |
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file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") |
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" COMPONENT Runtime) |
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") |
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") |
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" |
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COMPONENT Runtime) |
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
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COMPONENT Runtime) |
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
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COMPONENT Runtime) |
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foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES}) |
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install(FILES "${bundled_library}" |
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
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COMPONENT Runtime) |
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endforeach(bundled_library) |
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# Fully re-copy the assets directory on each build to avoid having stale files |
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# from a previous install. |
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets") |
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install(CODE " |
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") |
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" COMPONENT Runtime) |
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" |
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) |
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# Install the AOT library on non-Debug builds only. |
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if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") |
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
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COMPONENT Runtime) |
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endif()
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