IDA* implementation for labirinth, Artificial Intelligence, Year 3, Semester 1
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using System.Collections.ObjectModel;
using System.Threading.Channels;
namespace IdaStar {
public enum CellState {
EMPTY,
OBSTACLE,
START,
DESTINATION,
PATH,
}
public static class CellStateUtil {
public static CellState FromInput(this char c) => c switch
{
'#' => CellState.OBSTACLE,
' ' => CellState.EMPTY,
'S' => CellState.START,
'F' => CellState.DESTINATION,
'P' => CellState.PATH,
_ => throw new NotImplementedException(),
};
public static char ToInput(this CellState state) => state switch
{
CellState.EMPTY => ' ',
CellState.OBSTACLE => '#',
CellState.START => 'S',
CellState.DESTINATION => 'F',
CellState.PATH => 'P',
_ => throw new NotImplementedException(),
};
public static List<List<CellState>> FromInput(this List<List<char>> board) {
return board.Select((row) => row.Select((c) => FromInput(c)).ToList()).ToList();
}
public static List<List<char>> ToInput(this List<List<CellState>> board) {
return board.Select((row) => row.Select((state) => ToInput(state)).ToList()).ToList();
}
}
public class WorkingBoard {
readonly List<List<CellState>> _board;
public WorkingBoard(List<List<CellState>> board) {
this._board = board;
}
public WorkingBoard(List<List<char>> board) {
this._board = board.FromInput();
}
public string Display() {
return string.Join(
Environment.NewLine,
_board.ToInput().Select((row) => string.Join("", row))
);
}
public ReadOnlyCollection<ReadOnlyCollection<CellState>> Board {
get => _board.Select((row) => row.AsReadOnly()).ToList().AsReadOnly();
}
public event Action<WorkingBoard>? AlgorithmStep;
public void RunIdaStar() {
throw new NotImplementedException();
}
}
}
3 years ago
/*
IDA*( state s, int g, threshold t ) {
h = Eval( s );
if( h == 0 ) return( true );
f = g + h;
if( f > threshold ) return( false );
for( i = 1; i <= numchildren; i++ ) {
done = IDA*( s.child[ i ], g + cost( child[ i ] ), t );
if( done == true ) return( true );
}
return( false );
}
*/